Ambience
Ambience is the background audio that plays throughout different sections of the game, both outdoors and indoors.
You may define some ambience by creating a ambience.kdr file.
The following properties that exist:
| Key | Type | Required | Default | Explanation |
|---|---|---|---|---|
name |
String |
Yes | N/A |
The name of the ambience |
asset |
String |
Yes | N/A |
The audio name of the ambience to use. |
inside |
Number |
No | 0 |
Whether the ambience is for inside or not. |
Example:
{
name: "country_day"
asset: "SFX_Ambience_Indoor_Casino_Loop_01"
inside: 0
}