Ambience


Ambience is the background audio that plays throughout different sections of the game, both outdoors and indoors.

You may define some ambience by creating a ambience.kdr file.

The following properties that exist:

Key Type Required Default Explanation
name String Yes N/A The name of the ambience
asset String Yes N/A The audio name of the ambience to use.
inside Number No 0 Whether the ambience is for inside or not.

Example:

{
	name: "country_day"
	asset: "SFX_Ambience_Indoor_Casino_Loop_01"
	inside: 0
}