Images
This allows a modder to specify custom information about how a audio added externally should be treated. As this is specifically for defining tags, this file is only useful for in scenarios in which asset tags are utilised by the game. i.e. Car SFX.
You may define some audio by creating a audios.kdr file.
The following properties that exist:
| Key | Type | Explanation |
|---|---|---|
name |
string |
The name of the audio on disk or in-game. |
tags |
string (multiple) |
The asset tags to apply to the audio, with each tag denoted between commas |
tag |
string |
The asset tag to apply to the audio. |
Example format:
{
name: "snd_supercar_accel_1"
tag: "supercar_accel"
}
{
name: "snd_supercar_deaccel_1"
tag: "supercar_deaccel"
}