Images


This allows a modder to specify custom information about how a audio added externally should be treated. As this is specifically for defining tags, this file is only useful for in scenarios in which asset tags are utilised by the game. i.e. Car SFX.

You may define some audio by creating a audios.kdr file.

The following properties that exist:

Key Type Explanation
name string The name of the audio on disk or in-game.
tags string (multiple) The asset tags to apply to the audio, with each tag denoted between commas
tag string The asset tag to apply to the audio.

Example format:

{
	name: "snd_supercar_accel_1"
	tag: "supercar_accel"
}

{
	name: "snd_supercar_deaccel_1"
	tag: "supercar_deaccel"
}