BGS


These are the background elements that you see throughout your runs in Keep Driving. Such as mountains, trees, clouds, houses, rails, etc.

You may define some images by creating a bgs.kdr file.

The following properties that exist:

Key Type Required Default Explanation
bg_name String Yes N/A The internal name of the background.
bg_layer Number No -1 The layer this background appears on.
bg_biome String Yes N/A The biome this appears in.
bg_env String Yes N/A The environments that this appears in.
bg_sprite_tag String The tags for this sprite backgronud to use.
bg_sprite_begin String The starting sprite for the background.
bg_sprite_end String The ending sprite for the backgronud.
bg_sprite_coast_begin String The starting sprite for the coast background.
bg_sprite_coast_end String The ending sprite for the coast backgronud.
bg_short_lived Number
bg_animate Number
bg_iis Number
bg_iis Number
bg_height Number
bg_y Number
struct Struct Defines a new struct for the background.

The struct key contains the following properties.

Key Type Required Default Explanation
struct_spawn_mode String
struct_wind Number
struct_building Number
struct_number Number
struct_chance Number
struct_x_min Number
struct_x_max Number
struct_y_min Number
struct_y_max Number

Example

{
	
}