Introspections


Introspections are insightful thought bubbles that appear while on the road, that provide one of many options and an outcome.

You may define some introspections by creating a introspection.kdr file.

The following properties that exist:

Key Type Required Default Explanation
name String Yes N/A The internal name used by the game.
text String Yes N/A The dialogue that is shown to the player in-game.
tags String Yes N/A The tags for this introspection
weight String Yes N/A The chance that it'll appear.
choice String Yes N/A The choice string to show.
resolution String Yes N/A The text to show upon selecting a choice.
reward String Yes N/A The reward to give upon selection.
choice String No N/A ...
resolution String No N/A ...
reward String No N/A ...

Example

{
	name: "tab_introspection_example"
	text: "Options."
	tags: basic
	
	choice: "Option A"
	resolution: "Hmm, that's a good option."
	reward: "ailment:inspired"

	choice: "Option B"
	resolution: "That's a bad option."
	reward: "energy:-2"
	
	choice: "Option C"
	resolution: "That's a really bad option."
	reward: "energy:-4,road_event:distracted,ailment:scared"
}