Items


Items come in many shapes or forms. Either a book, consumable, combat item, upgrade or cd. They can be acquired when selecting a loadout, road events, rewards, exploration and shopping.

You may define some items by creating a items.kdr file.

The following properties that exist:

Key Type Required Default Explanation
dev_name String Yes N/A The internal name of the item.
title String Yes N/A The name of the item that the player will see in-game.
item_type String Yes N/A The item type that this item is.
desc String Yes N/A The description of the item that the player will see in-game.
cons_stat String No 0 The stat to modify.
cons_cure String No 0 The status effect to cure, if any.
cons_buff String No 0 The status effect to apply, if any.
cons_amount Number No N/A How much of the stat to modify.
tags String, comma separated No gas_station, super_market The tags this item has, will appear in X areas. See Shop Types for more.
price Number No 1 How much this item costs.
charges Number No 1 How many charges this item has left.
w Number No 1 How many width cells this item takes up.
h Number No 1 How many height cells this item takes up.
sprite String No spr_item_apple The sprite to use to represent this item.
pattern String No none The pattern this skill uses during combat, if combat item. "DEGMXA" -> Durability, Energy, Gas, Money, None, ALL.
music_group String No none The music group this item has, if CD.
max_shop_amount Number No 1 The max amount a shop may have.
min_shop_amount Number No 1 The min amount a shop may have.
sound String No N/A The name of the sfx that the item produces (for instruments).
{
	dev_name: "tab_basic_item"
	title: "Do it all Gum"
	
	item_type: "combat"
	desc: A basic item.
	charges: 15
	desc: L@item_generic_glovebox_desc
	pattern: AAXAA
	tags: gas_station, super_market, candy, dairy
	price: 2
	
	w:1
	h:1
	sprite: spr_item_gum2
}

{
	dev_name: "large_coffee"
	title: "Large Coffee"
	item_type: "consumable"
	cons_stat: energy
	cons_amount: 2
	desc: L@item_coffee_desc
	tags: cafe, beverage, hot, gas_station,hot_coffee,caffeine
	price: 3
	charges: 2
	w:1
	h:2
	sprite: spr_item_coffee
}