Skills
You may define some skills by creating a skills.kdr file.
The following properties that exist:
| Key | Type | Required | Default | Explanation |
|---|---|---|---|---|
| id | String |
Yes | N/A |
The internal name of the skill. |
| title | String |
Yes | N/A |
The name of the skilll that the player will see in-game. |
| desc | String |
Yes | N/A |
The description of the skill that the player will see in-game. |
| cost_string | String |
The cost for each stat. | ||
| type | String |
|||
| normal_req | String |
|||
| target | Number |
|||
| swift | Number |
|||
| uses | Number |
|||
| pattern | String |
The pattern this skill uses during combat. "DEGMXA" -> Durability, Energy, Gas, Money, None, ALL. | ||
| text | String |
|||
| sprite | String |
The sprite to use for the skill. |
Example
{
dev_name: "tab_from_the_side"
title: "From the Side"
tribe: "player"
type: "basic"
cost_string: "durability:1"
target: "energy"
// This will only make it so ALL targets are valid on the side, leaving the middle unaffected.
pattern: "AXXXA"
uses: 4
text: none
sprite: "spr_skill_background_sitting_window"
}