Upgrades
Upgrades are modifications that you can apply to your car. Upgrades can be obtained from starting loadouts, rewards or from shops.
Upgrades are not entirely configurable. Although recognised, look changes are mostly doable. i.e. Car paints.
Each upgrade will create an item variant, as upg_ + the internal name of the upgrade. i.e. name: tab_paint_rainbow will make an item called upg_tab_paint_rainbow.
You may define some upgrades by creating a upgrades.kdr file.
The following properties that exist:
| Key | Type | Required | Default | Explanation |
|---|---|---|---|---|
| name | String |
Yes | N/A |
The internal name of the upgrade. |
| title | String |
Yes | N/A |
The name of the upgrade that the player will see in-game. |
| desc | String |
Yes | N/A |
The description of the upgrade that the player will see in-game. |
| slot | String |
Yes | N/A |
The slot for this upgrade |
| car_sprite | String |
No | N/A |
The car sprite to modify for the Volvo 240. |
| car_sprite1 | String |
No | N/A |
The car sprite to modify for the Truck. |
| car_sprite2 | String |
No | N/A |
The car sprite to modify for the Muscle. |
| car_sprite_ext | String, String |
No | N/A |
The car sprite to modify for the car/s at hand. (Use this for custom cars!) |
| item_sprite | String |
No | N/A |
The item sprite to use. |
| item_tags | String |
No | N/A |
The item tags this upgrade will have, and may spawn at. See Shop Types for more. |
| upg_price | Number |
No | -1 |
How much it costs to ues this upgrade. |
Example
{
}