Upgrades


Upgrades are modifications that you can apply to your car. Upgrades can be obtained from starting loadouts, rewards or from shops.

Upgrades are not entirely configurable. Although recognised, look changes are mostly doable. i.e. Car paints.

Each upgrade will create an item variant, as upg_ + the internal name of the upgrade. i.e. name: tab_paint_rainbow will make an item called upg_tab_paint_rainbow.

You may define some upgrades by creating a upgrades.kdr file.

The following properties that exist:

Key Type Required Default Explanation
name String Yes N/A The internal name of the upgrade.
title String Yes N/A The name of the upgrade that the player will see in-game.
desc String Yes N/A The description of the upgrade that the player will see in-game.
slot String Yes N/A The slot for this upgrade
car_sprite String No N/A The car sprite to modify for the Volvo 240.
car_sprite1 String No N/A The car sprite to modify for the Truck.
car_sprite2 String No N/A The car sprite to modify for the Muscle.
car_sprite_ext String, String No N/A The car sprite to modify for the car/s at hand. (Use this for custom cars!)
item_sprite String No N/A The item sprite to use.
item_tags String No N/A The item tags this upgrade will have, and may spawn at. See Shop Types for more.
upg_price Number No -1 How much it costs to ues this upgrade.

Example

{
	
}