Player Traits


These are the player traits that the player may acquire through various of means in their run.

Trait name Explanation
student Provides a free skill point, and 1 additional skill point per book read.
worker Provides 100 money.
daydreamer
car_savvy
rehabilitated
racer
veteran Sets the road level to 5.
downer
vegetarian
harder
carefree
smoker
heavy_smoker
loner Increases energy by 1 during road events
broke Shatters money-based threats
inspired_worker Increases work cost
runaway Adds ailment "zone" when fleeing road events
rain_lover Adds 10 energy & ailment "inspired"
comfortable Adds a small chance to gain a skill point when resting at a hostel.
moody Adds 1 energy point.
happy_user Multiplies ailment time.
junkie Adds ailment "low" upon curing.
good_driver
bad_driver
gourmand
macgyver
vegetarian
drunk_meat_eater
social_drinker
alcoholic
untrustworthy
precision
rehabilitated
social_mastery
driving_mastery
hiking_mastery
thrifty_mastery
gourmet_mastery
bookworm Increases read time
spartan Disables "satisfied".
hoarder
sugar_addict
have_a_go_nerf
lottery_winner
allergic
junkie_2
litterbug Adds "gas" pattern attacks
happy_place
gambler Increases odds of winning at the casino machines.
pinch_purse
heartless Halves ailment timers
careful_car_owner
drunk_meat_eater