Player Traits
These are the player traits that the player may acquire through various of means in their run.
| Trait name | Explanation |
|---|---|
| student | Provides a free skill point, and 1 additional skill point per book read. |
| worker | Provides 100 money. |
| daydreamer | |
| car_savvy | |
| rehabilitated | |
| racer | |
| veteran | Sets the road level to 5. |
| downer | |
| vegetarian | |
| harder | |
| carefree | |
| smoker | |
| heavy_smoker | |
| loner | Increases energy by 1 during road events |
| broke | Shatters money-based threats |
| inspired_worker | Increases work cost |
| runaway | Adds ailment "zone" when fleeing road events |
| rain_lover | Adds 10 energy & ailment "inspired" |
| comfortable | Adds a small chance to gain a skill point when resting at a hostel. |
| moody | Adds 1 energy point. |
| happy_user | Multiplies ailment time. |
| junkie | Adds ailment "low" upon curing. |
| good_driver | |
| bad_driver | |
| gourmand | |
| macgyver | |
| vegetarian | |
| drunk_meat_eater | |
| social_drinker | |
| alcoholic | |
| untrustworthy | |
| precision | |
| rehabilitated | |
| social_mastery | |
| driving_mastery | |
| hiking_mastery | |
| thrifty_mastery | |
| gourmet_mastery | |
| bookworm | Increases read time |
| spartan | Disables "satisfied". |
| hoarder | |
| sugar_addict | |
| have_a_go_nerf | |
| lottery_winner | |
| allergic | |
| junkie_2 | |
| litterbug | Adds "gas" pattern attacks |
| happy_place | |
| gambler | Increases odds of winning at the casino machines. |
| pinch_purse | |
| heartless | Halves ailment timers |
| careful_car_owner | |
| drunk_meat_eater |